﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace SSP
{
    class SSPSpriteSheet 
    {
        public Texture2D texture;

        public SSPSpriteSheet(string textureName)
        {
            texture = SSPDirector.Instance.gameInstance.Content.Load<Texture2D>(textureName);
        }

    }
}
